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Advances in Real-Time Rendering in 3D Graphics and Games
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Advances in Real-Time Rendering in 3D Graphics and Games
Advances in
Real-Time Rendering in 3D Graphics and Games
Welcome to
the home for the well-established series of SIGGRAPH courses,
covering late-breaking work and advances in real-time computer grap...
Advances in Real-Time Rendering- SIGGRAPH 2015
The first half
of the talk will present the GPU-driven rendering pipeline of
Assassin's Creed Unity – co-developed by
multiple teams at Ubisoft Montreal – that was
designed to efficiently render the ...
Advances in Real-Time Rendering in 3D Graphics and Games - SIGGRAPH 2014
Bios
Nicolas
Schulz
is a senior rendering engineer working
at Crytek for more than 6 years. He worked on Crysis 2, where his main focus was the cross-platform
stereo-3D implementation and feature dev...